Education
Full Sail University, USA
Attained a Bachelor of Science degree in Game Development from Full Sail University in Orlando, Florida, USA. This intensive program equipped me with advanced skills and knowledge in game design, programming, and project management, preparing me for a successful career in the gaming industry.
Design Keeda
Studied at Design Keeda, a design academy located in Santacruz, Mumbai, where I delved into design principles and fundamentals. This experience honed my skills and deepened my understanding of design concepts.
Arena Animation 3DS Max
Gained proficiency in 3ds Max through Arena Animation, refining skills in 3D modeling and animation. This training provided a strong foundation in digital artistry and expanded my capabilities in the field of game development.
Arena Animation
Received Adobe Certified Associate (ACA) accreditation in Adobe Photoshop CS6, enhancing proficiency in digital design. This certification solidifies my expertise as an Adobe Certified Photoshop Professional.
Mithibai College
Completed commerce studies at Mithibai College, encompassing both junior and senior college levels. This educational journey provided a comprehensive understanding of commerce principles and laid the groundwork for a well-rounded academic background.
Utpal Shanghvi Global School
Attended Utpal Shanghvi Global School in Juhu, Mumbai, following the Cambridge IGCSE curriculum from nursery to 10th grade. This formative experience cultivated a solid academic foundation and a passion for learning.
Work History
VYUG Reality
Led the development of a mixed-reality app for Quest Pro headset, transforming physiotherapy into gamified experiences. Independently created over 10 games and integrated real-time data recording, saving, and playback features. Incorporated advanced functionalities like color passthrough and hand tracking for enhanced immersion. Contributed to mixed reality projects with Xbox Kinect and Azure Kinect, and developed AR viewer for Android and iOS using AR Foundation and ARKit. Involved in confidential project leveraging image recognition and Apple's LiDAR technology.
Swytch Web3 Technologies
Spearheaded the development of various gaming projects at Swytch, including a 3D Poker Game built from the ground up in Unity C#. This involved implementing intricate mechanics such as the card shuffle system and hand strength evaluation. Additionally, crafted a VR poker experience with interactive elements. Furthermore, contributed to the creation of a Multiplayer First-Person Shooter (FPS) game using Unreal Engine 5, utilizing blueprint programming to introduce features like multiplayer spawning, ray casting, grenade trajectory calculation, weapon selection mechanics, and animation synchronization, among others.
Avalor Pvt Ltd
Served as a game developer for projects under the parent company, Decentralized Investment Group (DIG). Contributed to Kart Racing League (KRL), a play-to-earn racing game reminiscent of Mario Kart, developed using Unity 3D. Primarily tasked with bug identification and resolution, as well as optimizing cart movement mechanics and designing challenging map obstacles to enhance gameplay experience.
Freelance Projects
Engaged in freelance projects focused on game development, including four Unity 2D games: Snow Boarder, Delivery Driver, 2D Platformer, and Space Shooter. These projects were undertaken during spare time to refine Unity skills across various genres and bolster the portfolio with diverse game projects.
Jio Glass AR Cookbook App
Designed and developed an AR cookbook application for Jio Glass, catering to home cooks. The app provided real-time recipe guidance in AR, allowing users to view recipes while cooking, thus facilitating a seamless and interactive cooking experience.
Jio Glass AR Trading App
Developed an AR application for Jio Glass aimed at stock market traders. Leveraging Jio Glass SDK, the app enabled traders to use multiple screens simultaneously in AR, streamlining their trading experience and enhancing productivity.
Orbis Space Program (NASA)
Added new game modes and resolved bugs in a 3D mobile game. Integrated Android features and optimized UI for mobile platforms.
ENDER'S POINT (Tower Defense)
Implemented new features including goblin adversaries and tower upgrades. Scripted tower transactions and contributed to artwork. Managed version control and GIT merges.
POLY WARFARE (FPS)
Developed core gameplay elements such as player controller, movement mechanics, weapon recoil, enemy AI, and map design. Also handled bug fixes and integration of Unity tools.